參數(shù)資料
型號(hào): 30046-23
廠商: NATIONAL SEMICONDUCTOR CORP
元件分類: 微控制器/微處理器
英文描述: Low Power Integrated x86-Compatible 32-Bit Geode GXLV Processor(低功耗集成兼容X86的32位 Geode GXLV技術(shù)處理器)
中文描述: 32-BIT, 200 MHz, MICROPROCESSOR, CPGA320
封裝: SPGA-320
文件頁(yè)數(shù): 140/247頁(yè)
文件大?。?/td> 4379K
代理商: 30046-23
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140
Revision 1.2
Integrated Functions (
Continued
)
G
4.5.7
The GXLV processor supports a maximum of 4 MB of
graphics memory and will map it to an address space (see
Figure 4-2 on page 98) higher than the maximum amount
of installed RAM. The graphics memory aperture physi-
cally resides at the top of the installed system RAM. The
start address and size of the graphics memory aperture
are programmable on 512 KB boundaries. Typically, the
system BIOS sets the size and start address of the graph-
ics memory aperture during the boot process based on
the amount of installed RAM, user defined CMOS set-
tings, hard coded, etc. The graphics pipeline and display
controller address the graphics memory with a 20-bit off-
set (address bits [21:2]) and four byte enables into the
graphics memory aperture. The graphics memory stores
several buffers that are used to generate the display: the
frame buffer, compressed display buffer, VGA memory,
and cursor pattern(s). Any remaining off-screen memory
within the graphics aperture may be used by the display
driver as desired or not at all.
Graphics Memory Map
4.5.7.1
The display controller contains a number of registers that
allow full programmability of the graphics memory organi-
zation. This includes starting offsets for each of the buffer
regions described above, line delta parameters for the
frame buffer and compression buffer, as well as com-
pressed line-buffer size information. The starting offsets
DC Memory Organization Registers
for the various buffers are programmable for a high
degree of flexibility in memory organization.
4.5.7.2
Frame Buffer and Compression Buffer Orga-
nization
The GXLV processor supports primary display modes
640x480, 800x600, and 1024x768 at both 8-bpp and 16-
bpp, and 1280x1024 at 8-bpp. Pixels are packed into
DWORDs as shown in Figure 4-15.
In order to simplify address calculations by the rendering
hardware, the frame buffer is organized in an XY fashion
where the offset is simply a concatenation of the X and Y
pixel addresses. All 8-bpp display modes with the excep-
tion of the 1280x1024 resolution will use a 1024-byte line
delta between the starting offsets of adjacent lines. All 16-
bpp display modes and 1280x1024x8-bpp display modes
will use a 2048-byte line delta between the starting offsets
of adjacent lines. If there is room, the space between the
end of a line and the start of the next line will be filled with
the compressed display data for that line, thus allowing
efficient memory utilization. For 1024x768 display modes,
the frame-buffer line size is the same as the line delta, so
no room is left for the compressed display data between
lines. In this case, the compressed display buffer begins
at the end of the frame buffer region and is linearly
mapped.
Figure 4-15. Pixel Arrangement Within a DWORD
DWORD
Bit Position
31302928 2726252423 2221201918 1716151413 121110 9 8 7 6 5 4 3 2 1 0
Address
Pixel Org - 8-bpp
Pixel Org - 16-bpp
3h
(3,0)
2h
(2,0)
1h
(1,0)
0h
(0,0)
(1,0)
(0,0)
(1023,0)
(1023, 1023)
(0, 0)
(0, 1023)
DWORD 0
(2047,0)
(0, 0)
(0, 1023)
8-bpp up to 1024x768
16-bpp up to 1024x768
8-bpp up to 1280x1024
(2047, 1023)
DWORD 0
DWORD 1
...
...
DWORD 1
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