參數(shù)資料
型號(hào): ADSP-2186BSTZ-160
廠商: Analog Devices Inc
文件頁(yè)數(shù): 5/36頁(yè)
文件大小: 0K
描述: IC DSP CONTROLLER 16BIT 100LQFP
標(biāo)準(zhǔn)包裝: 1
系列: ADSP-21xx
類型: 定點(diǎn)
接口: 主機(jī)接口,串行端口
時(shí)鐘速率: 40MHz
非易失內(nèi)存: 外部
芯片上RAM: 40kB
電壓 - 輸入/輸出: 5.00V
電壓 - 核心: 5.00V
工作溫度: -40°C ~ 85°C
安裝類型: 表面貼裝
封裝/外殼: 100-LQFP
供應(yīng)商設(shè)備封裝: 100-LQFP(14x14)
包裝: 托盤
ADSP-2186
–13–
REV. B
These ADSP-2186 pins must be connected only to the EZ-ICE
connector in the target system. These pins have no function
except during emulation, and do not require pull-up or pull-
down resistors. The traces for these signals between the ADSP-
2186 and the connector must be kept as short as possible, no
longer than three inches.
The following pins are also used by the EZ-ICE:
BR
BG
RESET
GND
The EZ-ICE uses the EE (emulator enable) signal to take con-
trol of the ADSP-2186 in the target system. This causes the
processor to use its
ERESET, EBR and EBG pins instead of
the
RESET, BR and BG pins. The BG output is three-stated.
These signals do not need to be jumper-isolated in your system.
The EZ-ICE connects to your target system via a ribbon cable
and a 14-pin female plug. The female plug is plugged onto the
14-pin connector (a pin strip header) on the target board.
Target Board Connector for EZ-ICE Probe
The EZ-ICE connector (a standard pin strip header) is shown in
Figure 10. You must add this connector to your target board
design if you intend to use the EZ-ICE. Be sure to allow enough
room in your system to fit the EZ-ICE probe onto the 14-pin
connector.
1
3
5
7
9
11
13
2
4
6
8
10
12
14
GND
KEY (NO PIN)
RESET
BR
BG
TOP VIEW
EBG
EBR
ELOUT
EE
EINT
ELIN
ECLK
EMS
ERESET
Figure 10. Target Board Connector for EZ-ICE
The 14-pin, 2-row pin strip header is keyed at the Pin 7 loca-
tion—you must remove Pin 7 from the header. The pins must
be 0.025 inch square and at least 0.20 inch in length. Pin spac-
ing should be 0.1
× 0.1 inches. The pin strip header must have
at least 0.15-inch clearance on all sides to accept the EZ-ICE
probe plug. Pin strip headers are available from vendors such as
3M, McKenzie and Samtec.
Target Memory Interface
For your target system to be compatible with the EZ-ICE emu-
lator, it must comply with the memory interface guidelines listed
below.
PM, DM, BM, IOM, and CM
Design a Program Memory (PM), Data Memory (DM), Byte
Memory (BM), I/O Memory (IOM) and Composite Memory
(CM) external interfaces to comply with worst case device timing
requirements and switching characteristics as specified in this
DSP’s data sheet. The performance of the EZ-ICE may approach
published worst case specifications for some memory access
timing requirements and switching characteristics.
Note: If your target does not meet the worst case chip specifica-
tions for memory access parameters, you may not be able to
emulate your circuitry at the desired CLKIN frequency. Depend-
ing on the severity of the specification violation, you may have
trouble manufacturing your system as DSP components statisti-
cally vary in switching characteristics and timing requirements
within published limits.
Restriction: All memory strobe signals on the ADSP-2186 (
RD,
WR, PMS, DMS, BMS, CMS and IOMS) used in your target
system must have 10 k
pull-up resistors connected when the
EZ-ICE is being used. The pull-up resistors are necessary
because there are no internal pull-ups to guarantee their state
during prolonged three-state conditions resulting from typical
EZ-ICE debugging sessions. These resistors may be removed at
your option when the EZ-ICE is not being used.
Target System Interface Signals
When the EZ-ICE board is installed, the performance on some
system signals change. Design your system to be compatible
with the following system interface signal changes introduced by
the EZ-ICE board:
EZ-ICE emulation introduces an 8 ns propagation delay
between your target circuitry and the DSP on the
RESET
signal.
EZ-ICE emulation introduces an 8 ns propagation delay
between your target circuitry and the DSP on the
BR signal.
EZ-ICE emulation ignores
RESET and BR when single-
stepping.
EZ-ICE emulation ignores
RESET and BR when in Emulator
Space (DSP halted).
EZ-ICE emulation ignores the state of target
BR in certain
modes. As a result, the target system may take control of the
DSP’s external memory bus only if bus grant (
BG) is asserted
by the EZ-ICE board’s DSP.
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