參數(shù)資料
型號: 30044-23
廠商: NATIONAL SEMICONDUCTOR CORP
元件分類: 微控制器/微處理器
英文描述: Low Power Integrated x86-Compatible with MMX Support 32-Bit Geode GXm Processor(低功耗集成兼容X86帶有MMX的32位 Geode GXm技術(shù)處理器)
中文描述: 32-BIT, 200 MHz, MICROPROCESSOR, CPGA320
封裝: SPGA-320
文件頁數(shù): 166/244頁
文件大?。?/td> 4496K
代理商: 30044-23
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166
Revision 3.1
Virtual Subsystem Architecture (
Continued
)
G
A VGA is made up of several functional units.
The
frame buffer
is 256 KB of memory that provides
data for the video display. It is organized as 64 K 32-bit
DWORDs.
The
sequencer
decomposes word and DWORD CPU
accesses into byte operations for the graphics
controller. It also controls a number of miscellaneous
functions, including reset and some clocking controls.
The
graphics controller
provides most of the interface
between CPU data and the frame buffer. It allows the
programmer to read and write frame buffer data in
different formats. Plus provides ROP (raster operation)
and masking functions.
The
CRT controller
provides video timing signals and
address generation for video refresh. It also provides a
text cursor.
The
attribute controller
contains the video refresh
datapath, including text rasterization and palette
lookup.
The
general registers
provide status information for
the programmer as well as control over VGA-host
address mapping and clock selection. This is all
handled in hardware by the graphics pipeline.
It is important to understand that a VGA is constructed of
numerous independent functions. Most of the register
fields correspond to controls that were originally built out
of discrete logic or were part of a dedicated controller
such as the 6845. The notion of a VGA “mode” is a higher-
level convention to denote a particular set of values for the
registers. Many popular programs do not use standard
modes, preferring instead to produce their own VGA set-
ups that are optimal for their purposes.
5.1.1.1
The VGA memory is organized as 64 K 32-bit DWORDs.
This organization is usually presented as four 64 KB
“planes”. A plane consists of one byte out of every
VGA Memory Organization
DWORD. Thus, plane 0 refers to the least significant byte
from every one of the 64 K DWORDs. The addressing
granularity of this memory is a DWORD, not a byte; that is,
consecutive addresses refer to consecutive DWORDs.
The only provision for byte-granularity addressing is the
four-byte enable signals used for writes. In C parlance,
single_plane_byte = (dword_fb[address] >>
(plane * 8)) & 0xFF;
When dealing with VGA, it is important to recognize the
distinction
between
host
addresses, and the refresh address pipe. A VGA control-
ler contains lots of hardware to translate between these
address spaces in different ways, and understanding
these translations is critical to understanding the entire
device. In standard four-plane graphics modes, a frame-
buffer DWORD provides eight 4-bit pixels. The left-most
pixel comes from bit 7 of each plane, with plane 3 provid-
ing the most significant bit.
addresses,
frame
buffer
pixel[i].bit[j] = dword_fb[address].bit[j*8 + (7-i)]
5.1.1.2
The VGA front end consists of address and data transla-
tions between the CPU and the frame buffer. This func-
tionality is contained within the graphics controller and
sequencer components. Most of the front end functionality
is implemented in the VGA read and write hardware of the
GXm processor. An important axiom of the VGA is that
the front end and back end are controlled independently.
There are no register fields that control the behavior of
both pieces. Terms like “VGA odd/even mode” are there-
fore somewhat misleading; there are two different controls
for odd/even functionality in the front end, and two sepa-
rate controls in the refresh path to cause “sensible”
refresh behavior for frame buffer contents written in
odd/even mode. Normally, all these fields would be set up
together, but they don’t have to be. This sort of orthogonal
behavior gives rise to the enormous number of possible
VGA “modes”. The CPU end of the read and write pipes is
one byte wide. Word and DWORD accesses from the
VGA Front End
Table 5-1. Standard VGA Modes
Category
Mode
Text or
Graphics
Resolution
Format
Type
Software
0,1
2,3
4,5
6
7
0Dh
0Eh
0Fh
10h
11h
12h
13h
Text
Text
40x25
80x25
320x200
640x200
80x25
320x200
640x200
640x350
640x350
640x480
640x480
320x200
Characters
Characters
2 BPP
1 BPP
Characters
4 BPP
4 BPP
1 BPP
4 BPP
1 BPP
4 BPP
8 BPP
CGA
CGA
CGA
CGA
MDA
EGA
EGA
EGA
EGA
VGA
VGA
VGA
Graphics
Graphics
Text
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Hardware
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