
34. Register 32hex
Data7: Unused (Must be set to 0.)
Data6: Unused (Must be set to 0.)
Data5: Unused (Must be set to 0.)
Data4: Unused (Must be set to 0.)
Data3: WSPB
— Function: Sprite B display start address write control
— Operation: Sets the address specified as the sprite display address as the sprite B display start address.
WSPB = 0: No setting performed.
WSPB = 1: Sets the address.
Data2: WSPA
— Function: Sprite A display start address write control
— Operation: Sets the address specified as the sprite display address as the sprite A display start address.
WSPA = 0: No setting performed.
WSPA = 1: Sets the address.
Data1: Unused (Must be set to 0.)
Data0: SPDAX8
— Function: Sprite address specification
— Operation: The Data0 to Data7 bits (SPDAX0 to SPDAX7) in register 31 and this bit of this register (for a total
of 9 bits) specify the sprite horizontal direction (X coordinate). The range of valid settings is from
000hex to 12Bhex (000oct to 299oct). Values of 12Chex or larger are illegal.
35. Register 33hex
Data7: WDYS7
Data6: WDYS6
Data5: WDYS5
Data4: WDYS4
Data3: WDYS3
Data2: WDYS2
Data1: WDYS1
Data0: WDYS0
— Function: Display window address specification
— Operation: Specifies the display window vertical direction (Y coordinate). The range of valid settings is from
00hex to B7hex (00oct to 215oct). Values of B8hex or larger are illegal.
No. 5476-39/43
LC78711E