HTG1395
7
August 18, 2000
of the game. To continue the game just
press the PAUSE key again.
If the game has not been resumed within
two minutes, the game will be automati-
cally turned off. (Auto power off)
The game can be turned off any time by
pressing the ON/OFF button.
Press the MUTE key to suppress any
sounds generated.
In the PAUSE mode, when the power is
turned off (either automatically or manu-
ally) and then turned on again, the image
remains frozen in the PAUSE mode. Press
the
PAUSE
button to continue the
game.
When a game is finished or at power off,
the highest recent score and difficulty
level are updated.
Counting methods
For each eagle killed by the hen 10 points
is added to the score.
When the hen has killed 15 eagles, the
player is promoted to the next set in the
array.
Once the next LEVEL has been achieved,
if neither the hen nor any of her chicks
have been eaten at the beginning of a new
inning, 50 points is added to the score.
Limitations on the LCD score board pre-
vents the score to be increased beyond
9990 points.
Sound effects
This IC can produce four different types of
sound.
The sounds are categorized as follows:
Movement between sets
Each time the game is increased to a
higher level of difficulty a short fanfare is
played.
LEVEL music
Played to indicate the best score achieved
so far. The music is exactly the same as
that for movement between sets.
GAME OVER
When a game finishes, a short fanfare will
be played.
Score music
Played when a score which is higher than
a previously recorded score is achieved.
This music is the same as that in GAME
OVER.
The eagle swooping down
Played when the eagle swoops down out of
the sky. Bleep Bleep sound.
The hen walking
Played when the hen moves left or right or
while the eagle is swooping toward the
hen and her chicks.
When one of the four types of sound, de-
scribed above (see section 2), is played the
keys are temporarily disabled.